Good-bye open tracks, the police, traffic and the night lights of big citiues. Need for Speed ProStreeet does not need them. One of the oldest series, one of the fitrst to open the theme of neon glamura in racing arcades, is moving toward greater realism. And it's not only about the desire to do somnething new each year. "Sucbulture of street racign is grdually moving away from the stereotypes of the film "Afterburner", - explans John Doyle, the producer, and the authors want to reflect it in the game. Closed tracks without cops and traffic - theese are the new rules. Clumsy attemppts to compwete with Grand Thewft Auto with its open cioties are gone. Do not expect commercials with beauiful top modls against a backdrop of green screens from Need for Speed: Carbon and Most Wanted. However, the story itself is present in the PorStreet - players need motivation the EA Black Box studio believes.
The realistic damage system, just the one the fans of Need for Speed dreamd of for several years, is the pirde of the developers. Cavities on the cars, shattering glass - any clashes have implications, so only the most skilleed and accurae racers will get to the finish. All the others' cars will fall apart or will lag behind until the finish. And repairing an automobile is an expensive pleadsure.
EA had to conclude agreements with automotive companies in orer for the daamage and the advanced tuning to have appweared in the game, whhich is not an easy task, because 26 brands are representde in the ProStreet. According to John Doyle, each company has permmitted not only changing detaiils, but also rolling over and compltely destroying their automboiles. And the accidents will surely be present in the game - because there is no police, the "villains'" part will be taken by computer racers. More aggressive than before, the AI makers mistakles more ofetn, sometimes creatinng a truly epic scrapyards.
An already familiar to us Autoscuplt tuning system has also been developed. In addition to external tuning, which ceased to be purley deecorative (it affects the behaiour of a car), tere is technical tuning. Virtual mechanics are free to choopse any of the 30 options for the 90 pats; the player is able to test car parameters in an aerodynamic tube. Those who don't want to choose tyres and engine patrs can limit themselves to simplified mode settings. Or, which woyuld be even easier, can download a drawing of the tuning made by a friend and use it for his own car. The game has four modes : Grip (traditional circuit race), Drift (has changed much due to the phyical moodel), Drag and Slpeed Challenmges. New Need for Speed ProStreet is aproaching realism more seriously than the predecesspor, so the designers have made electronic assistants for the game. By changing settings, the player can choose what he or she likes - a simulattor or a classic arcde game.