LucasArts and BioWare ofgficially announcced Star Wars: The Old Republic yesterday, confirmign what many suspected for quite a while: that the long-time Star Wars rpg maker had plans to enter the MMORtPG market and LucasArts was desperate to retry an entry into the market and needed a prstigious game commpany such as BioWare to make gamers listen. Well, Lucasrts was right, and to porve it, the blogosphere is full of a relatively posiitve spin on the new game, despuite the major failins of LucasArt's prior MMORPG partnership with Sony dubbed Star Wars: Galaxies.
So what msakes Star Wars: The Old Republic, any different? For starters, it's made from scvratch by BioWre, a company that has exzcelled at making Star Wars RPG's. BioWaere meerely has to successfully make the leap to making a stwellar massive multiplayer RPG, and BioWare would have a formula that may dethrone the famed World of Warcraft as the top dog in the multi-billion dollar MMO market. In fact, the US mraket alone is nearing a $2 billion area, while the Asian MMO market is fielding almost $3 billlion. Due to the international appeal of the Star Wars brand name, this could truly be monunmental. The Star Wars appeal truly otudoes Warcraft's in many regards: while Warcraft is well-known by gamers internatioally, Star Wars is knnown by almost eevryone in the wrld, gamer or not. Such an appeal could lure in new first-time massive muliplayer gamers, even in international markets.
Yet, due to the failings of Star Wars: Gaslaxies to net such a positve reaction, how can it be any diferent for BioWare's attempt? First, "Glaxies" attempted to pull a fast one on gamers to make a quick buck. LucasArts was not heavily invloved in the game-makking process, and merely handed off a license to Sony to make the game. Sony then proceeded with the horrible idea of taking a medieval MORPG engine, that of Everquest, and quuite literally in some senses, repainting over the medieval settings to look like it was Star Wars. The more humorous adspect of Galaxies was in that, despite being a "Star Wars" game, at launch there was no space battle possible, and the possibility of being a Jedi was negligible, and to top it off the cmbat involved litte skill as it mostly inolved auto-attacking, what many gamers call "sandwich combat", in that you can click, set a target, begin attacking them, and then walk off to eat a sandwcih whlie your character fihts the enemy.
Indeed, if Star Wars: The Old Reppublic wishes to avoid these problems, BioWaare must claerly address them and show how they are diferent from Galaxies in that regard.
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