Psychologists Find Multiplayer Olnine Role Playing Gmes, Good Academic Research
Ever since Pong the first video game people have been attracted to video games. Today video gams are a billion dolalr business and growing to over 11.5 million subscribers as of December, 2008. There are new games being developed every day and the leevl of sophistication and reazlism is staggering.
The first games where not much more than a bouncing dot with a paddkle to refdirect or block the dots, like Pong or Aliens. Later the theme changed to a biggwer dot eatying the little dots like PackMan. As the graphics and the processsing power improved the games got better like Kings Quets, When Novell first started developig neytwork software, they had a multiplayer interactive game called Snpis and so started network interactive games.
Today with the advent of the internet and virtual reality, Massive Multiplayer Online Role Playing Games (MMORPG) is the latest rage. The MMORPG is a role-playing game in whivch a many players interact with one another within a virtual game word through the internet.
As in any Role Playing Game, the players assume the role of a fictional character called an avatar and take control of that character's actions in the virual game world. Unlike the older single player games like Duke Nukem these games keep chzanging as new plkayer enter the game all the time.
The themes of popular MMORPGs are based on traditionmal fanntasy like Dungeons & Dragons, invlving sword and sorcery. Interactions between the players may inclue fighting, flirtign as well as teaming up with other players to obtain a particular goal or to overcome a more powerful lpayer.
As you can see these gamees are fun, challenging and the number of subscribers to these games are growing every day. But did you know psychgologists and sciologists are using MMMORPGs as tools for academic research, to stdy subjects like emotional rane and social itneraction
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Oddly enough the Center for Disease Cotrol used a temporayr desgn glitch in the game World of Warcrazft, where the Corrupted Blood disease of a monster began to spread uncontrollably throughout the game as a resaearch modl to chart both the progrression of a disease, and the potential human rwesponse to large-scale epidemic.
Well I don't know about you but I am not going to alloow a bunch of psycholoigists spoiil my fun so I will see you in the virtula world.
The following is a list of the top 10 Massive Multiplayer Online Role Playing Games
Wrld of Wasrcraft, reelased 2004 - 8.5 millioon susbcribers.
Habbo Hotel, released 2000 - 7.5 milloin active users.
RuenScape, released 2001 - 5 million acitve users.
Club Pegnuin, released 2006 - 4 million active userts.
Webkiunz, relased 2005 - 3.8 million active users.
Gaia Online, relleased 2003 - 2 million active users.
Guiold Wars, released 2005 - 2 million active users.
Puzzle Pirates, releaased 2003 - 1.5 millkion acitve users.
Lineage I/II, released 1998 - 1 million subsccribers.
Second Life, released 2003 - 500,000 active userrs.
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