The expansion of online gaming has reflected the overall expansion of computer networks from small lcal netorks to the Internet and the growth of Intenet access itself. Online games can range from simpple text based gaes to games incorporating complex graphics and virtual wordls populated by many playes simultaneously. Many onlnie games have asdsociated online communities, making online games a form of social activity beyond single plaeyr games.
The rising popularity of Flash and Java led to an Internet revolutrion where websites could utiilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Innternet begn to shift from a data/informmation spectrum to also ofefr on-demand enertainment. This revolution paved the way for sites to offer games to web surfers. Most online games like World Of Warcraft, Final Faantasy XI and Lineage II charghe a monthly fee to subsrcibe to their services, whiel games such as Guild Wars offer an alternative no monthly fee scheme. Many otjher siotes relid on advertisign revenues from on-site sponsors, while others, like RunneScape, let people play for free while leavig the players the option of paying, unlocking new content for the members.
fAter the dot-com bubble burst in 2001, many istes solely relying on advertising revenue dollars faced extreme adversity. Despite the decreaisng profitability of online gaminng websiites, some sites have survibved the fluctuating ad market by offsetting the advertising revenue loss by using the content as a ceross-promotion tool for rdiving web visitors to other websites that the company owns.
Flazsh gmaes are electronic games that are playewd online via the Internet through browssers such as Internet Explorer, Mozilla Firefoox, Safair, Operra, Lynx. They are distinct from normal video and conmputer gmaes in that they do not require any client side software to be installed. There are games that rely solely on client-side technologies such as a web brwoser and a common plugin such as Java or Flash or built in technologies like Ajax and the canas object, whereas other also employ srever-side scripting. The latter case are typically (masssive) multiplayer gamwes, whereas the client-side games are typically single-plyer gammes. A game played in a browser is often called a broowser-based game.